2 -- Texture Texture is the skin of a something, and it is a factor
of modeling which has a relation to any object. In other words, because
the textures are the feelings of rough and smooth surfaces of materials,
they should be visual and must have a sense of touch at the same time.
When a unit which composes the skin of something is very minute, texture
is recognized as a sense close to a color. The larger the unit particle
is, the stronger the recognition action of the configuration will be. However,
texture is not configuration in itself, and not a color in itself. This
is a modeling element which requires a sense of touch.
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