Chapter 4

The Formative Grammar of Art --B
- Creation of Illusions -
 

We live in a world of three or four dimensions. How can we describe shapes in those dimensions on a two-dimensional plane? In other words, designers must know in detail techniques to describe solids, spaces, and moving objects on a plane. Two major techniques are described in the following.

The first relates to various methods to describe three-dimensional shapes in the space of two dimensions, that is, the methods to create a sense of solids and spaces. The second relates to shapes of the fourth dimension. In other words, it is related to techniques describing movement on a plane. They are meant to create a cubic effect and a feeling of movement on a plane as a kind of illusion.

Therefore, before the various methods of the concrete modeling of the main subject are stated, the principle of "illusion" which is the basis for those methods is described, and then the above-mentioned main subject will be discussed. Next, the deformation will be discussed as an interesting problem related to illusion and space in the final section. We will pursue this problem as the theme related to the deformation of shapes and the metamorphosis by changing coordinates or using optical equipment such as a mirror or a lens. 

The above is an outline of Chapter 4.



Illusion and Impossible Diagrams

Each human being is living in pursuit of happiness. It generally looks like a pursuit for peace and comfort. However, that is not always the case with art. It is because we sometimes cry and think "Ah, it was good". when we read a sad story or we go to watch a movie which may give you sad feelings.

Grotesism and eroticism have been pursued even in the field of arts unsatisfied only by beauty. As for the problem of sight, we are not satisfied with accurate and normal sights. On the other hand, we have pursued the expressions of the worlds which do not look right and the shapes which don?t look normal, and have had deep interests in them. We sometimes enjoy making efforts to understand pictures which look mysterious at a glance, like solving a puzzle.

As a matter of fact, a human being looks forward to these efforts. These models contain not only pleasures which make you imagine but also contain mind games in many cases.

Therefore, it is related to the enjoyment for intelligence in the arts. The ability for creating models is developed in a balance of such intelligence and aesthetic sensitivity. When such a thing is considered, it is not only useful as a "model to enjoy" but it also contains important problems in modeling education.


REFERENCES:  
         Arnheim R. : Arts and Visual Sights. (Carraher). 
         Artamonov, I. D. : Illusions of eyes (Sogokagaku Publishing). 
         Metzgar : Principle of Sights. (Iwanami). 
         Motoaki H. : Modeling Psychology (Bijutsu Publishing, Ltd.). 
         Thurston : Illusion and Visual Arts. 
         Umino H., Tanaka N. : Illusion Designs (Zokeisha Publishing Co. Ltd.). 
      
Others.


NEXT

CONTENTS